Agents that do real work
Internal agents for code review, PR automation, and AI-assisted testing: the unglamorous parts of shipping, handed to something that doesn't get bored.
Austin, Texas · est. 1999
That's the simplest explanation for why I'm still doing this after twenty-five years.
I'm Cooper. I've spent my career making software: defense systems, console games, MMO AI, platforms serving millions of people a day, and a healthcare company I co-founded along the way. These days I'm mostly preoccupied with AI agents and what they're about to do to the way all of us build things.
Why I build
Code isn't really the point.
Code is one of the tools I've been fortunate enough to get very good at using. What I actually enjoy is taking an idea that doesn't exist yet, working out how the pieces might fit together, and making the thing real.
Sometimes that's a problem that genuinely needs solving. Sometimes I just want to know whether an idea works. And sometimes I build something because making it sounds fun, which I've decided is a perfectly good reason.
That might look like designing a large software platform, or starting a company, or automating something that annoys me, or connecting two pieces of hardware that were never meant to speak to each other, or losing a weekend to some new technology purely to find out what it can do.
The tools have changed enormously over the years. That part hasn't.
The long way around
I started out in defense, writing software at Raytheon in Greenville, Texas.
In 1999 I made a fairly significant turn and moved to Austin to do something I'd wanted to do for a long time: build video games. I landed at Acclaim, working on All-Star Baseball for what were then the next-generation consoles: PlayStation 2, GameCube, and Xbox.
From there the path wandered. Console games gave way to airline operations software, then back into games, including MMO and game AI work at KingsIsle, where I built the systems that made autonomous characters behave like they had opinions. There was time at Origin Systems in between. Then, increasingly, the web: large-scale platforms, SaaS, cloud architecture, healthcare technology, and eventually running my own company.
Today I'm a staff engineer at DaySmart Software, where I set architectural direction, stay in the codebase, mentor a team of about ten, and get to spend a meaningful part of my week building AI tooling into how we ship software.
Looking back, the common thread isn't games, or defense, or the web, or AI. It isn't really even software.
It's building things. I've been lucky enough to make a career out of continually learning new tools and then using them to make something that didn't exist before.
Along the way Raytheon · Origin Systems · Acclaim · Navitaire · KingsIsle · Scalable Path · Qwire · Ziff Davis · DaySmart
What has my attention now
I don't think of AI as a feature to bolt onto a product. I think it's changing the actual craft: how software gets designed, written, reviewed, and tested. That's a much more interesting problem, and it's the one I've been living in. Two of the projects below, Azzor and Agent Imprint, are what that curiosity looks like when it escapes the day job.
Internal agents for code review, PR automation, and AI-assisted testing: the unglamorous parts of shipping, handed to something that doesn't get bored.
Claude, Cursor, and Copilot in daily use on codebases that actually ship. Agentic workflows, prompt engineering, retrieval patterns, all learned by building, not reading.
Helping engineers find where this genuinely helps and where it quietly doesn't. The goal is raising the floor without lowering the bar.
Austin
I moved here in 1999 to make video games, which felt like a reasonable gamble at the time and turned out to be the best decision I've made professionally. Austin had other plans for me though: the outdoors, the people, the food, the general unwillingness to be like anywhere else.
More importantly, it's where we built a family and put down roots. My wife has owned and run a dance studio here for more than twenty years, so our connection to this city runs a good deal deeper than an address.
Twenty-five years later, Austin is simply home.
I'm married with two kids. Our daughter is off pursuing musical theatre at Penn State, which means the house is quieter and the group chat is louder.
When I'm not at a keyboard I'm usually outside. Mountain biking is the real obsession. Snowboarding, camping, diving, and travel round out the list of reasons I've found to not be indoors. And yes, I still play games. Given that I once moved across Texas specifically to make them for a living, I'd be hard pressed to act surprised.
Things I've built
A healthcare technology company I co-founded, a HIPAA-compliant archival and records platform built from nothing on Azure, handling secure ingestion, retention, and access control for regulated data. It grew into a real, profitable business with customers who depend on it. I stay involved in an advisory capacity these days.
htcdatasolutions.comLocal development is single-threaded: one branch, one database, one running app. Azzor conjures an isolated, full-stack environment for every ticket, with its own branch, database, SSL, and live URL, so you can point ten AI agents at ten tickets and let them work in parallel without stepping on each other.
azzor.comEvery AI agent wakes up with amnesia. Agent Imprint gives an agent a cryptographic identity and portable, encrypted memory that any new install can reclaim: redeploy, switch providers, ship v2, and what it learned follows the agent, not the box it happened to run on.
agentimprint.aiSecurity scanning that actually understands your framework. HAVOC reads a Laravel app the way an attacker would, reasoning about your policies, Gates, and Eloquent scoping to surface real, exploitable vulnerabilities instead of generic linter noise, and it runs on every pull request.
havoc.cloudA self-hosted second brain for AI agents. Mnemon stores what an agent learns verbatim, retrieves with hybrid search, and compiles the archive into a living wiki the model can actually reason against, all exposed over MCP and running on your own hardware. Very much a nights-and-weekends experiment.
mnemon.cooperhosting.netThe Constraint-Oriented Recital Arranger. Cora replaces the multi-day spreadsheet shuffle that dance studios dread every year: import the roster and the constraints, and let optimization arrange a 450-routine recital lineup in minutes instead of days. Built for a studio world I happen to know very well.
heycora.netA whole-person pulse for families. Syntona gives parents a structured, low-friction way to stay in tune with how their kids are really doing over time, with quick check-ins that span the whole of a life, body, mind, school, relationships, belonging, not just a mood score. Reflection over scoring, support over evaluation.
syntonapulse.comA browser-based real-time tactics game: command fleets of cathedral-scale warships through the gothic void, where every battle is a chess match played with broadsides and torpedoes across eight factions in a persistent galaxy.
voidarmada.comYou inherit a dead relative's beat-up ship and a contract you didn't ask for. Project Helios is a multiplayer browser space-trading game in the spirit of the classics: rebuild trade routes across a shattered galaxy that's flickering back to life, one reconnected system at a time. No download required.
heliosgame.netA gravity sandbox. Fling planets and stars into a void that obeys exactly one law, gravity, then watch what happens: stable orbits, binary systems, supernovae that seed nebulae, and the occasional rocky world in the habitable zone that quietly grows life and reaches for space. Named for the Greek goddess of inevitability.
playananke.comA fantasy baseball card game: collect real MLB players, build a lineup, play your bonus cards, and live with the consequences of what actually happened in last night's games. It's a ground-up reboot of a game I built back in 2010, rewritten on a stack that doesn't embarrass me anymore.
wildcardbaseball.comA survivor-style football pool: pick one team a week, get it wrong once and you're done. I built it and run it solo, which means every Sunday in the fall becomes a live-ops shift whether I planned on it or not.
eliminatorfootball.comLong before any of this, I built and ran WarcraftRealms.com, a census site for World of Warcraft. Powered by the CensusPlus addon, it crawled who was online across every realm and turned it into population, faction-balance, and race and class trends that players and guilds actually used to decide where to play. A side project that grew into community-scale data infrastructure.
The tools, currently
This list has been rewritten many times over twenty-five years and will be again. That's rather the point.
Happy to talk architecture, engineering leadership, where AI actually earns its keep, or the best trails around Austin.